OpenBoR v2.1933, Compile Date: Jul 25 2008

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Game Selected: ./Paks/sv.pak

Screen allocation............	Done!
Loading video modes..........	Done!
Loading video mode...........	Done!
Loading fonts................	Done!
Timer init...................	Done!
Initilize Sound..............	
Failed to load: data/sounds/block.wav

Failed to load: data/sounds/bike.wav

Loading sprites..............	Done!
Loading level order..........	Done!
Loading script settings......	Done!
Loading scripts..............	Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'blockf'
Cacheing 'explode'
Cacheing 'pblood'
Cacheing 'sgblood'
Cacheing 'sailor_v'
Cacheing 'boomer'
Cacheing 'katarina'
Cacheing 'baton'
Cacheing 'pistol'
Cacheing 'shotgun'
Cacheing 'rocket'
Cacheing 'bullet'
Cacheing 'Venus'
Cacheing 'hearts'
Cacheing '1up'
Cacheing 'apple'
Cacheing 'candy'
Cacheing 'game'
Cacheing 'drink'
Cacheing 'fpower'
Cacheing 'power1'
Cacheing 'power2'
Cacheing 'power3'
Cacheing 'power4'
Cacheing 'crystal'
Cacheing 'chicken'
Cacheing 'time'
Cacheing 'vweap'
Cacheing 'pistl'
Cacheing 'clip'
Cacheing 'shotgn'
Cacheing 'shells'
Cacheing 'rocketl'
Cacheing 'rocketa'
Cacheing 'interpol'
Cacheing 'Box'
Cacheing 'PBooth'
Cacheing 'Surf'
Cacheing 'Trash'
Cacheing 'Drum'
Cacheing 'Tires'
Cacheing 'Barrel'
Cacheing 'arcade'
Cacheing 'lamp'
Cacheing 'crate'
Cacheing 'bigbox'
Cacheing 'statue'
Cacheing 'fbarrel'
Cacheing 'bench'
Cacheing 'ctable'
Cacheing 'cart'
Cacheing 'slot'
Cacheing 'lwall'
Cacheing 'jello'
Cacheing 'zack'
Cacheing 'Andore'
Cacheing 'donovan'
Cacheing 'Dug'
Cacheing 'electra'
Cacheing 'galsia'
Cacheing 'kboxer'
Cacheing 'Mary'
Cacheing 'Poison'
Cacheing 'Schot'
Cacheing 'signal'
Cacheing 'student'
Cacheing 'bronz'
Cacheing 'silver'
Cacheing 'Slash'
Cacheing 'debrine'
Cacheing 'icecr'
Cacheing 'hmaker'
Cacheing 'kd00'
Cacheing 'sup00'
Cacheing 'kunzv4'
Cacheing 'kunzspa'
Cacheing 'eb'
Cacheing 'thunder'
Cacheing 'Lin-Lin'
Cacheing 'eball'
Cacheing 'luga'
Cacheing 'ball'
Cacheing 'pandora'
Cacheing 'wave'
Cacheing 'vivian'
Cacheing 'zoicite'
Cacheing 'tpizzle'
Cacheing 'flame'
Cacheing 'Knife'
Cacheing 'Shot'
Cacheing 'rain'
Cacheing 'cameo'
Cacheing 'slight'
Cacheing 'slightp'
Cacheing 'drops'
Cacheing 'clight'
Cacheing 'clight2'
Cacheing 'color'
Cacheing 'crowd'
Cacheing 'bflash'
Cacheing 'bflash2'
Cacheing 'acrowd'
Cacheing 'dcheer2'
Cacheing 'Slideshow2'
Cacheing 'warning'
Cacheing 'car'
Cacheing 'bellc'
Cacheing 'city'
Cacheing 'scint'
Cacheing 'globe'
Cacheing 'senshi'
Cacheing 'lstrike'

Failed to load: data/chars/sailor/sfx/vdie.wav

Failed to load: data/chars/katarina/hurt.wav

Object engine init...........	Done!
Input init...................	standard pad - 12 Buttons


Loading control settings..........	Loading level 'data/levels/easy/precon.txt'
Level loaded 'data/levels/easy/precon.txt'
Loading level 'data/levels/easy/gfloor.txt'
Level loaded 'data/levels/easy/gfloor.txt'
Loading level 'data/levels/easy/concert.txt'
Level loaded 'data/levels/easy/concert.txt'
Loading level 'data/levels/easy/crown.txt'
Level loaded 'data/levels/easy/crown.txt'
Loading level 'data/levels/easy/insidec.txt'

Failed to load: data/sounds/glass.wav
Level loaded 'data/levels/easy/insidec.txt'
Loading level 'data/levels/easy/game.txt'

Failed to load: data/chars/andore2/run.wav
Level loaded 'data/levels/easy/game.txt'
Loading level 'data/levels/easy/schoolw.txt'
Level loaded 'data/levels/easy/schoolw.txt'
Loading level 'data/levels/easy/woods.txt'

Failed to load: data/chars/vivian/sfx/hurt.wav

Failed to load: data/chars/vivian/sfx/fall.wav
Level loaded 'data/levels/easy/woods.txt'
Loading level 'data/levels/easy/restrant.txt'

Failed to load: data/sounds/bldie.wav
Level loaded 'data/levels/easy/restrant.txt'
Loading level 'data/levels/easy/kitchen.txt'
Level loaded 'data/levels/easy/kitchen.txt'
Loading level 'data/levels/easy/bakery.txt'
Level loaded 'data/levels/easy/bakery.txt'
Loading level 'data/levels/easy/building.txt'

Failed to load: data/sounds/glass.wav
Level loaded 'data/levels/easy/building.txt'
Loading level 'data/levels/easy/building.txt'
Level loaded 'data/levels/easy/building.txt'
Loading level 'data/levels/easy/elev.txt'
Level loaded 'data/levels/easy/elev.txt'
Loading level 'data/levels/easy/attract.txt'
Level loaded 'data/levels/easy/attract.txt'
Loading level 'data/levels/easy/chinat.txt'
Level loaded 'data/levels/easy/chinat.txt'
Loading level 'data/levels/easy/buddha.txt'
Level loaded 'data/levels/easy/buddha.txt'
Loading level 'data/levels/easy/ritual.txt'
Level loaded 'data/levels/easy/ritual.txt'
Loading level 'data/levels/easy/whouse.txt'

Failed to load: data/chars/nevmoon/fall.wav

Failed to load: data/chars/nevmoon/att01.wav

Failed to load: data/chars/nevmoon/hurt.wav

Failed to load: data/chars/nevmoon/hurt.wav

Failed to load: data/chars/nevmoon/fall.wav
Level loaded 'data/levels/easy/whouse.txt'
Loading level 'data/levels/easy/csite.txt'
Level loaded 'data/levels/easy/csite.txt'
Loading level 'data/levels/easy/fbattle.txt'
Level loaded 'data/levels/easy/fbattle.txt'

************ Shutting Down ************

Memory  Available: 4287625321 Bytes
Release level data...........	Done!
Release graphics data........	Done!
Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!

**************** Done *****************

OpenBoR v2.1933, Compile Date: Jul 25 2008
Presented by Team Senile.
This Version is unofficial and based on the Senile Source Code.

Special thanks to SEGA and SNK.

