Description: Playing
as Chibiusa, you attend elementary school, where Sailor
senshi will teach you different educational lessons. Each
game consists of three lessons. Each lesson is taught by one
out of the five senshi and consists of two mini-lessons
(games). Order of lessons is generated randomly. Sometimes
(also randomly) instead of regular lesson 3 you will have a
special event - celebration with cake or outdoor work. Also,
from time to time there are special mini-events between
lessons, like folding origami, getting a bonus card, taking
care about plants and animals. After completing all three
lessons you can press B button and start the game anew.
Before going to the school you will be offered a choice of
four items you can put into your bag (it's unclear if they
affect gameplay or not).
Description of mini-games:
Sailor Mercury has only two games, so they are always the
same; Sailor Mars has four games, and the rest - three: one
of them is always the same, and the second one is picked
randomly;
Sailor Moon:
Angel/Devil game: you will see images of good (Angel) and
bad (Devil) kids randomly rotated on screen and have to
press B to pick one of them. If you pick Angel you will see
an example of good behavior, and if you pick Devil - an
example of wrong behavior, and then an example of correct
behavior in similar situation by Angel kid;
Correct phrase game: you will be asked about phrase
applicable to a certain situation ("Hello", "Sorry", "Good
Night", etc.) and then shown four choices of situations, and
must pick one of them.
Teeth brushing game: you will see a picture of teeth and
bacteria-like kid walking on them. In the bottom part of the
screen there are randomly rotated pictures; when you see
teeth paste, you must press B to eliminate bacteria guy. If
you accidentally press B when there is an image of candy
shown, the bacteria guy will steal it and thus you will help
him to corrupt teeth. You must eliminate three bacteria guys
in limited amount of time in order to win.
Sailor Mercury:
Basket game: you will have to press direction buttons when
you see a ball above one of them in order to throw ball into
basket. Sailor Mercury will be playing, too, so depending on
your score you can either beat her or lose;
Clock game: first, you will be shown hour-by-hour Chibiusa's
activities during a day (from 7 A.M. until 8 P.M.) and then
you will have to set arrows on a clock to show time said to
you by Sailor Mercury. The game basically teaches you how to
determine time by arrow clock.
Sailor Mars:
Bremen musicians mini-theatre: Sailor Mars makes a
mini-theatre telling the Bremen musicians tale; later you
will be asked a question to check how carefully you listened
to it;
Sing-along game: this can be one out of three songs (with
bear, frogs, or drawing a picture); it's unclear if you
should just sing along or press buttons to match tune,
though.
Sailor Jupiter:
Correct tool game: you will have to pick a correct item to
match another one (sticks for drum, pencil for notebook,
etc.);
Crosswalk safety game: you walk through the city and should
stop on crossroads if you see red traffic signal and
continue walking on green signal; on crossroads without
traffic lights you should make sure there are no cars on the
crossing road.
Correct group game: you will be shown an item/animal and
must choose what group/department it belongs to (like spoon
belonging to utensils, dog belonging to animals, etc.)
Sailor Venus:
Missing piece game: you will be shown a simple shape (heart,
square, senshi symbol) split in two parts, one of them is
present already, and you have to pick the missing part out
of three choices offered;
Card memory game: you will be shown four cards with shapes,
then cards are turned over and you must pick by heart the
one with the shape matching one shown in the bottom row;
there is another version of this game with shape to be
picked not shown but pronounced;
Guess item by shadow: you will be shown three views of an
item (front, top, side) as shadows, and then will have to
guess what item it was.
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