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OTHER
ABANDONED GAMES
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SAILOR MOON
MINI GAMES PACK |
Collection of several mini-games built using RPG
Maker XP engine, created by SailorV-Chan in 2008. The demo
version contains 3 mini games (maze, quiz, and fighting).The game requires
installation of RPG Maker XP runtime package (23.8 MB):
xp_rtp102e.zip
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Download the game (1.00
MB) sailor_moon_minigames.zip
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MOON CHILD VERSION 3 |
Version 3 of the game was made (2004) with the OHRRPGCE
engine. You will need an OHRRPGCE player (GAME.EXE) to run
it (the last version of the player is available for
free at OHRRPGCE
site).
The game gives a rewritten beginning
of Sailor Moon's story, starting from the battle on the Moon
and death of Queen Serenity. The game itself starts from awakening of Tsukino Usagi as Sailor
Moon. In 2008 the project was restarted from a scratch using
RPG Maker XP engine.
Download Sailor Moon RPG: The Alternate Beginning v.
3 (1.40 MB) alt_begin.zip
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SAILOR MOON
~ANOTHER STORY~ II |
screenshot is n/a |
Title: Sailor Moon Another Story 2
Genre: RPG
Developed by: SailorStarVenus
Site:
angelfire.com/super2/sailormoon_rpg/ (closed)
Last version: February 24, 2004
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This game is made with the OHRRPGCE RPG making
engine. You will need an OHRRPGCE player (GAME.EXE) to run
it (the last version of the player is available for
free at OHRRPGCE
site).
Another attempt to "continue" Sailor Moon Another Story
game. Development was abandoned in the very beginning so there isn't much game
play in it.
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Download (76.8 KB): smas2.zip
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SAILOR
MOON S MOVIE: THE GAME |
This game was being developed by Danny Mao until abandoned
in the end of 2006 for the sake of "Sailor
Moon: Another Story 2" RPG. You can see two
shots from this game below. No playable version was released.
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SAILOR MOON
ONLINE |
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This project was an unsuccessful attempt to create a Sailor
Moon MMORPG (massive multiplayer online role playing game).
Development of the project was started in 2001 by Kas
Althume, KingJamis, Steele73, Mystic Man, Cyrus (Cyronias)
and abandoned in the same year. The initial idea was to make
a 3D game; after it failed the developers switched to 2D
using BYOND engine and sprites from Sailor Moon: Another
Story game, but it looks like the team lost all interest in
further development shortly after that. No playable version
was ever released.
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FRIENDSHIP FOR ETERNITY |
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The project was developed with the OHRRPGCE
engine.
"A long time ago, an evil spirit called Tharos had been
defeated by Galaxia. A thousand million years after, Galaxia
is defeated by Eternal Sailor Moon...As usual Sailor Moon,
gets up to go to school. But she doesn't know that Tharos's
minions have invested the Juuyban High School, ready to
steal love to resurrect the power of their master.
Usagi-chan and her friends must challenge them. The story
starts at the end of the Sailor Moon Stars season."
Development of this game was started by Charlotte
Cremaschi (Bis_Senshi). No playable version was
released. The project was abandoned in 2005. As on February,
2007, website of the developer is still online.
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SAILOR MOON
RPG PROJECT |
The development of this game (written in C++) was started on
June 23, 1998 and abandoned on August 31, 1998. Apart from
Takahiro, 16 (!) other people participated in it. After
two months of work Takahiro Horie, referring to deadlines
(?!), declared the game finished and abandoned it. A tiny
playable demo was released on July 6, 1998 but there is
almost no game play there, you can believe me. Basically,
what you see on two screenshots below is all you could find
in it.
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SAILOR MOON
ADVENTURE |
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Developed with OHRRPGCE engine. The
project was abandoned after posting one screenshot.
As on June 17, 2006, website of the developer is
still online. No playable version or demo was ever
released. |
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"SAILOR WARS"
FIGHTING |
screenshot is n/a |
Title: Sailor Wars
Genre: fighting
Developed by: n/a
Site:
closed
Last version: n/a
Platform: Windows
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This was a project of developing a
fighting with 18 different characters from Sailor
Moon series. The game was abandoned shortly after
start and left nothing but two pictures: one with
all fighters and another with avatars for them.
Webpage of the game is
removed (formerly available at http://www.eikeinoteito.sakuraweb.com/works/Etc/sailor.html
) (website is still online, but it doesn't mention
this abandoned project).
fighters --- avatars |
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THE SECOND
STORY |
screenshot is n/a |
Title: Pretty Soldier Sailor Moon RPG, "The
Second Story"
Genre: RPG
Developed by: Evergea (David Roggenkamp)
Site:
closed
Last version: 01/25/2000 (?)
Platform: Windows
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(The game was hosted at 'Ocean Dreams' website formerly
available at http://redrival.com/evergea/index.htm). A
playable demo of the game was released for Windows and DOS.
The site has gone offline in 2002, and all that I found is a
single index page in the Internet Archive (all other pages
and games as well were lost). On June 23, 2007 I have
received a letter from the developer of this abandoned
project with some details on backstory, so I just post the
letter here:
"Sailor Moon the Second Story was an endeavor to
continue on where the last game left off, in particular it
would follow the Super S and Stars season (if memory
serves). It was a pun off of Star Ocean the Second Story. As
another pun, the name of the development group (with me
being the only person at the time, with help from a friend)
was Senshi Team from Sonic Team.
I had an interest in programming back then, and decided to
turn it loose on my love of Sailor Moon. I wanted to start
off with something easy though. The DOS version was
constructed with the OHRRPGCE, premade RPG engine. Sprites
would have been ripped from the game (in total I think
Sailor Moon and Mercury made it in) and used in the engine
itself. Actual rooms etc. were used, but they didn't fit
into the game's engine so were jimmy rigged for the time
being. Character sprites were handmade, by a friend, FireX.
It was the intention past that to hand-make everything. For
the time being, the sprites were kept to make a production
release and see what we could do.
OHRRPGCE had a few problems, namely one I called Blank
Screen 99. It liked to freeze on certain 98 machines, for
the life of me I couldn't figure out why. I finally stopped
hearing from FireX, so I halted production on the DOS port
and went to work on a Windows version using Multimedia
Fusion, a then sequel to the gaming engine, Click and Play.
It let actual sprites be created or pasted in, and the
author had to tell the game how they were used.
Possibilities were limitless. Sounds were dumped in as pure
wavs. The actual test demo was of Usagi/Sailor Moon and her
house with background music. The file approached 23 megs
alone, back in 1999/2000, that was a large file. Dumping in
all the sprites and music from another story, the game would
have approached over 500 megs, definitely not a small file.
The only thing to rival it would probably be Linux.
The Multimedia Fusion literally kept files in raw format.
Basically, the SNES version had everything specialized, and
it could be kept in a very small four meg (or was it
smaller?) file. I was looking for a way to put in better
sound quality with a plugin. It was about this time I
noticed the Sailor Moon community had grown stagnant and I
decided to leave. I lost interest in programming and went
towards website creating.
The only game that Senshi Team came close to finishing was a
Windows port of the Sailor V game (similar to the one you
created), copied directly from the Gameboy game of Sailor
Moon. The first level was finished, the alternate level was
almost complete, but I never got to finishing it. The game
again was made in Multimedia Fusion. I sent the file to a
few people, but it never saw the general public. When I left
the Sailor Moon community I deleted it." |
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