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Title: Gemini Project
Genre: adventure (?)
Developed by: Heavy Cat Multimedia Ltd.
Site:
closed
Year: 2003
Platform: -
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"Gemini Project" is a cancelled project of developing and
a releasing a commercial Sailor Moon video game by American
company Heavy Cat Multimedia Ltd.
During 2003 the company created a promotion video (11
minutes) of the game to present to copyright holders of
Sailor Moon in USA. However, when later Sailor Moon has gone
off the air in the country, and Heavy Cat Multimedia Ltd.
did not see a commercial potential in the game any more, the
project was cancelled. The video is lost (clips from it were
formerly available at the company's website), no other
materials were ever published. The company itself was closed
as well and has gone out of game development business.
Below is content of the final update on the company's
website before it was shut down:
"April 7th, 2004
Although we believe there will eventually be an opportunity
to build and market a Sailor MoonŽ video game, it is clear
that this particular project cannot be moved into production
in a practical amount of time. Several of the companies and
investors we originally presented this project to are no
longer likely to be interested, given the fact it has been
many months since we have seen any progress at all.
Also, Sailor Moon is no longer being marketed in the
English-language market, and without the support of at least
one major retail category: DVD, animated feature, television
series or licensed merchandise, it will make what is already
a difficult project into an impossible project. According to
our best estimates, we would have to raise three times a
normal development budget to help a publisher offset the
cost of marketing the game. This presents a very difficult
problem. Investors are unlikely to support such a budget,
and publishers are unlikely to support the project without
such a budget. Additionally, it would be holiday season 2006
at the earliest before we could make the game available at
retail, provided we moved Gemini into production tomorrow
morning.
With such a budget, we would need between 500,000 and one
million unit sales for the project to make any sense at all
to a publisher. Only nine games had over a million unit
sales last year, so this isn't as easy as it sounds.
There has been some amusement lately about suggestions that
this isn't a real project, and that we haven't really been
working on a video game. This company and our associated
companies have invested over 4000 hours of work in these
projects building presentations and game designs. To date,
we have zero revenue from Tranquility or Gemini. We invested
a massive amount of work and did our best to build and
market a Sailor MoonŽ video game.
We are thinking about putting some of our research
information into an article about Sailor MoonŽ along with
some interesting facts about the success of the series.
We're not sure exactly how to publish such an article, but
there may be some opportunities available soon.
In the meantime, once again, we would all like to express
our gratitude to the many people who participated in our
surveys and who have supported this project over the past
months. We certainly hope that Sailor MoonŽ returns to the
English-language market soon, and we will definitely
consider a new video game project if there is an
opportunity. Thanks again, everyone.
This is Gemini II, signing off."
(Screenshots are clickable.)
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