| 
						
							|  | Title: Gemini Project
 Genre: adventure (?)
 Developed by: Heavy Cat Multimedia Ltd.
 Site: 
							closed
 Year: 2003
 Platform: -
 
 |  "Gemini Project" is a cancelled project of developing and 
					a releasing a commercial Sailor Moon video game by American 
					company Heavy Cat Multimedia Ltd. During 2003 the company created a promotion video (11 
					minutes) of the game to present to copyright holders of 
					Sailor Moon in USA. However, when later Sailor Moon has gone 
					off the air in the country, and Heavy Cat Multimedia Ltd. 
					did not see a commercial potential in the game any more, the 
					project was cancelled. The video is lost (clips from it were 
					formerly available at the company's website), no other 
					materials were ever published. The company itself was closed 
					as well and has gone out of game development business. Below is content of the final update on the company's 
					website before it was shut down: "April 7th, 2004(Screenshots are clickable.)Although we believe there will eventually be an opportunity 
					to build and market a Sailor MoonŽ video game, it is clear 
					that this particular project cannot be moved into production 
					in a practical amount of time. Several of the companies and 
					investors we originally presented this project to are no 
					longer likely to be interested, given the fact it has been 
					many months since we have seen any progress at all.
 Also, Sailor Moon is no longer being marketed in the 
					English-language market, and without the support of at least 
					one major retail category: DVD, animated feature, television 
					series or licensed merchandise, it will make what is already 
					a difficult project into an impossible project. According to 
					our best estimates, we would have to raise three times a 
					normal development budget to help a publisher offset the 
					cost of marketing the game. This presents a very difficult 
					problem. Investors are unlikely to support such a budget, 
					and publishers are unlikely to support the project without 
					such a budget. Additionally, it would be holiday season 2006 
					at the earliest before we could make the game available at 
					retail, provided we moved Gemini into production tomorrow 
					morning.
 With such a budget, we would need between 500,000 and one 
					million unit sales for the project to make any sense at all 
					to a publisher. Only nine games had over a million unit 
					sales last year, so this isn't as easy as it sounds.
 There has been some amusement lately about suggestions that 
					this isn't a real project, and that we haven't really been 
					working on a video game. This company and our associated 
					companies have invested over 4000 hours of work in these 
					projects building presentations and game designs. To date, 
					we have zero revenue from Tranquility or Gemini. We invested 
					a massive amount of work and did our best to build and 
					market a Sailor MoonŽ video game.
 We are thinking about putting some of our research 
					information into an article about Sailor MoonŽ along with 
					some interesting facts about the success of the series. 
					We're not sure exactly how to publish such an article, but 
					there may be some opportunities available soon.
 In the meantime, once again, we would all like to express 
					our gratitude to the many people who participated in our 
					surveys and who have supported this project over the past 
					months. We certainly hope that Sailor MoonŽ returns to the 
					English-language market soon, and we will definitely 
					consider a new video game project if there is an 
					opportunity. Thanks again, everyone.
 This is Gemini II, signing off."
 
 |